Contact between rigid convex NURBS particles based on computer graphics concepts
- authored by
- Marina Vendl Craveiro, Alfredo Gay Neto, Peter Wriggers
- Abstract
In the discrete element method (DEM), the geometric description of each particle is important for the overall system behavior. However, increasing complexity of particles also augments the cost for contact detection and its forthcoming evaluation, increasing the computational cost of the numerical simulation. In the context of master-to-master contact, the present work proposes a new formulation for solving the local contact problem between convex particles whose boundary is defined by non-uniform rational B-splines (NURBS). The proposed formulation is based on concepts employed in computer graphics: Minkowski sum, configuration space obstacle (CSO) and support mapping. With that, contact can be addressed through an optimization scheme. An objective function is based on a constrained distance between the particles. In case of contact, the maximum penetration between particles is related to the minimum of the objective function. Different examples underline the robustness of the formulation, which can handle contact between convex particles with general shapes.
- Organisation(s)
-
Institute of Continuum Mechanics
- External Organisation(s)
-
Universidade de Sao Paulo
- Type
- Article
- Journal
- Computer Methods in Applied Mechanics and Engineering
- Volume
- 386
- ISSN
- 0045-7825
- Publication date
- 01.12.2021
- Publication status
- Published
- Peer reviewed
- Yes
- ASJC Scopus subject areas
- Computational Mechanics, Mechanics of Materials, Mechanical Engineering, General Physics and Astronomy, Computer Science Applications
- Electronic version(s)
-
https://doi.org/10.1016/j.cma.2021.114097 (Access:
Closed)
-
Details in the research portal "Research@Leibniz University"